Continuing my resurection of old autoshapes and commands, I give you the 3D Box Autoshape
I stopped working on this not long after I initially started assuming that there was no point in using it since just about anything you could do with this autoshape could be also be created with 3D Primitives
... and more. Plus, Fireworks came with some shotty 3D box. Did it need another?
Well, in coming back to it, I thought I would give it some features making it worthy of existence, namely, vertex editing. Unlike 3D Primitives, you can interact with and change individual vertex positions making up the box. This will allow you to make irregular shapes and get more than just a "primitive." Update:
The issue concerning saved properties has been addressed and fixed.