Burnout Paradise™
Paradise City Interactive Locations Map Help
March 5, 2008:
- Changed the Locations dialog. You now have two scrolling lists. The left list contains available map sets (events maps, billboard maps, smashes maps, super jumps maps, etc.). Selecting a map in that list will then populate the right list with all of the locations within that map. Click on a location to center on it and bring up its information
- Moved the location description panel to the bottom of the screen so that it could more easily be read when going through locations
- Before the map wouldn't load if you used the address http://senocular.com/burnout/. Now it does
- Added a print button in the lower right. This will print the map with transparency effects retained (so black boxes aren't seen around map icons) and without the any of the HUD/menu options unlike the results you would get if printing from the right-click context menu
- You can now flag locations on the map through the description dialog (a checkbox just left of the location name). This will help you keep track of discoverables. The implementation may be a little iffy, but it should work ok. The only problem would be if locations are moved. Associations are made by location so if a map is updated and a location is moved, the flag (check) could be lost
March 4, 2008:
- KML: Added waypoint icons ($waypoint1-$waypoint15)
- Added an additional railroad entrance off of N. Rouse Drive - the railroads map is now also listed with the other map links
- Note: Some of the more recent map sets won't be seen in the main interface as I'm currently reworking how that is handled a little. They won't be added until that is done.
March 3, 2008:
- A map of Paradise City's railways is now available (load:
railways.xml). This has no real practical use as of yet. A ridable rail map is coming soon.
- Added a checkbox in the Locations dialog (was Display dialog) that allows you to prevent a new map from changinng your view once loaded. This way you can get new map data but not lose your place on the map. At the moment, this only works for location sets within the Locations dialog
- Added railroad locations (load:
railroads.xml). This was based on a quick run I did yesterday, so it's quite likely I missed a few entrances/exits.
- Added race finish locations (load:
finishlines.xml)
- Added district-specific billboard locations
- Added district-specific super jump locations
- Xandu from BurnoutAholics.com defined some custom KML showing a Race Checkpoints Map (load:
http://burnoutaholics.com/KML/checkpoints.xml)
- Added a
$checkpoint icon
March 2, 2008:
- I went to a forum today that automatically converted URLs posted there to be linked titles of the URL. So instead of showing the URL text, it inserted the title of the page the URL linked to and then linked that text to the URL. This annoyed me to no end, so I modified this page a little to compensate for such deviousness. Now, different combinations of URL parameter usage will result in different titles in the HTML. For example, the default title is: Burnout Paradise™ Paradise City Interactive Map - FAQ, Hints, Cheats, Smashes, Billboards, Jumps, Locations, Shortcuts and More!. But if you specify a latitude, longitude, and say a Point location, the title will change to: Burnout Paradise™ Paradise City Interactive Map - A custom location within Paradise City with dynamic content. This way, looking at just the title you can get a better feeling of what you're in for and not suspect the link to be [as] spammy in nature
- Added a links section at the bottom of this page
- Added a troubleshooting section at the bottom of this page
- Changed the location coordinate display from x, y to just their values in the form of y,x or more specifically, longitude,latitude to make it easier to write custom URLs since that is the format for Point, etc. coordinates. Similarly, I made the text a gray color so you can see it better when selected (at which point it becomes white)
March 1, 2008:
- Updated drive thrus with their proper icons (junk yard, gas station, repair shop, and paint shop)
- KML: Added support for the IconStyle property
scale. This will allow you to display icons at a scale beyond their original size
- Added support for a Polygon URL query variable
- KML: Updated the list of native icons available in the map (
href property of the Icon object)
- Whoops! Just noticed I was missing a parking garage. Just added it.
February 29, 2008:
- Default arrow icon, though added yesterday, was not displaying; this has been fixed
- Reduced the default style's line width from 6 to 4
- Set the Display dialog (only) to automatically close when a selection is made. Map Data will continue to remain open for error messages and experimentation
- Close buttons have been added to the Display and Map Data dialogs to be consistent with the description panel used for placemark descriptions
- Added burning route event locations (load: burningrouteevents.xml)
- Added race event locations (load: raceevents.xml)
- Added marked man event locations (load: markedmanevents.xml)
- Added road rage event locations (load: roadrageevents.xml)
- Added stunt run event locations (load: stuntrunevents.xml)
- The Display dialog has been updated with the event location information
February 28, 2008:
- Added 3 more HTML parameters,
latitude (x), longitude (y), and range (zoom). These allow you to set a default view for the map when loaded. Unlike the Point, LineString, and LinearRing parameters, these will work with the load parameter when loading a remote KML file. However, if that file specifies it's own view (via a LookAt tag), then the KML view will be used instead. For an example, here is the football stadium:
http://www.senocular.com/burnout/?latitude=424&longitude=651&range=600
- Added a url field at the bottom of the interface to indicate the url for the current location and zoom level (Note: this does not retain other map information, just the location and zoom)
- Renamed "zones" to more appropriate "districts"
- Added labels for city districts
- Added dialog in the top right for displaying an icon's name and description when clicked. Note: most of the icons have limited if any descriptions. They will be updated in the future
- Increased some of the icon sizes slightly
- KML: Polygons now support more than one
LinearRing inside of innerBoundaryIs
- Added hidden areas: Quarry, Airfield, and Racetrack (load: hiddenareas.xml)
- Added new icons: $enteronly, $exitonly, and $enterandexit (some seen in the hidden areas map)
- Added a new default icon: $arrow
February 27, 2008:
- Rearranged the display list menu from top right to top left
- Added a Clear Map Data button in the display dialog to remove any map data currently on the screen
- Added a new Map Data menu which contains fields for custom KML. You can either load a remote file (from another server, not from your computer) or type KML directly into the Write KML field to modify existing or create your own map data
- Added error information for custom KML
- In addition to
load, three new HTML parameters have been added: Point, LineString, and LinearRing. Each of these can be set to equal a shorthand list of coordinates (in the format of [y-location],[x-location]) which will be dynamically drawn on the map using default styling. This will allow you to convey simple information through links without having to rely on external KML. Example:
http://www.senocular.com/burnout/?Point=600,800
As in KML, strings of coordinates are separated by spaces. No more than one each of Point, LineString, or LinearRing can be used in a given url though they can be used together. If load is used with any of these, load is ignored
February 26, 2008:
- Parking locations were added yesterday, but there was no icon (so they couldn't be seen). That has been fixed
- Added drive thru locations. Icons specific to type will come shortly (load: drivethrus.xml)
- Added some car codes and information about licenses on the right
- KML: Changed AARRGGBB color model to KML's AABBGGRR
- KML: Rearranged x and y in coordinates to map to KML's longitude and latitude order (longitude = y, latitude = x)
- KML: Moved the KML documentation to a different page
- Added parking and drive thru links into the map interface
- Modified some icon graphics
February 25, 2008:
- Added shapes outlining different city districts (Palm Bay Heights, White Mountain, etc.) Labels will come shortly (load: districts.xml)
- Added parking garage locations (load: parking.xml)
- Corrected issue where location icons were incorrectly scaling with the map following the implementation of improved KML support
February 24, 2008:
- Linked all smash locations within the interface in the Display list
- Incorporated more KML support including line and polygon support and support for tags like the LookAt tag for KML documents allowing for a start location and zoom when the map is loaded. More information can be found in the KML Support page
- Added map zoom field indicating current zoom (this can be used when defining a LookAt location)
- The location field is now under the location control pad and indicates the map's location, not the mouse's
- Increased the map's overall width to 700px
February 23, 2008:
February 22, 2008:
- Updated the Display drop-down to contain available display locations
- Moved the custom KML input to be within the Display drop-down
- Added all smash locations (smashes) for White Mountain area (load: whitemountainsmashes.xml)
- Added all smash locations (smashes) for Palm Bay Heights area (load: palmbayheightssmashes.xml)
- Added all smash locations (smashes) for Silver Lake area (load: silverlakesmashes.xml)
- Confirmed that the map does work on the PS3 browser (with convenient zooming via control pad)
February 21, 2008:
- Added most, if not all, billboard locations (load: billboards.xml)
- Added most, if not all, super jump locations (load: superjumps.xml)
- Added ability to load external (server-hosted) KML
- Icons are supported for the following Placemark names:
- billboard
- superjump
- smash
- event
- Using this site url plus ?load=<your-KML-URL> will load this page directly with that KML data (as seen with billboards and superjumps links above)
(Note: to host your own files, you'll need to set up a crossdomain.xml file)
February 20, 2008:
- Added location indicator (currently in pixels)
- Added control box for content display (non-functional, shows Billboards only)
- Added basic support for reading KML for showing map data such as billboard locations
- Added some billboard locations
- Double-clicking on a location will center the map at that location
February 19, 2008:
- Navigation controls in place
- Mouse Click and Drag: Move the map
- Keyboard UP ARROW: Zoom in
- Keyboard DOWN ARROW: Zoom out
- Location control pad arrow buttons: Left click to move map
- Zoom control pad arrow buttons: Left click to zoom map
Navigation
Navigate the map using the Navigation panel on the left of the display. Click the arrows on the top control pad (Position) to move the location of the map within the view. Click the arrows on the lower control pad (Zoom) to zoom in and out of the map. The alternate controls are as follows:
Mouse Controls
| Mouse Command |
Action |
| Click and Drag in the Map |
Reposition the map |
| Double-click |
Center the location where clicked |
| Click an Icon |
Toggle the Description dialog with information specific to that icon |
Keyboard Shortcuts
| Key Command |
Action |
| Up Arrow |
Zoom in |
| Down Arrow |
Zoom out |
Custom KML
You can use Google Earth's KML to specify your own custom locations or even draw lines and shapes on the map yourself. There are two ways to use custom KML with the map.
- Write (or paste) KML directly into the Write KML field of the Map KML dialog
- Load a remote KML document hosted on your web server
- Using the Load KML field in the Map KML dialog or
- Using a custom link with the load URL parameter (see Alternate Links in Map Links)
For documentation on what KML the Burnout Paradise Interactive Map supports, see the KML Support Documentation.
Tools
If you use Adobe Fireworks, a collection of files are available to help you generate custom KML. These files include:
- The bitmap the map uses to display the Paradise City roadways (as provided by Criterion Games, slightly modified)
- A Marker smart shape to act as a placemark marker for locations in the map
- A SWF command panel that:
- Can convert a selection (vector paths or Marker shapes) into KML or
- Can read KML and import its marker and shape information onto the canas
View the README.txt in the download for more information on how to use these files.
Troubleshooting
Can't see the map
The map requires Adobe Flash Player (version 7 or higher) to function. You may need to install that on your computer to see the map. Playstation 3 users should be able to see the map on their Playstation 3 browser without any additional installation.
Can't see updates
If you've visited this map before and some of the locations seem out of place or you're not seeing what you think you should be seeing, please clear your browser cache to make sure you're using the most recent files.
Custom KML isn't working
You can use the Load KML option to load custom KML from a remote, online server (not your hard drive). If you are loading KML that should be displaying something on the map but is not:
- Make sure the server URL has the proper crossdomain.xml file allowing access to senocular.com. See crossdomainxml.org for an example
- Make sure there are no errors in your KML. If there are, the Map KML dialog should provide you with some error information in red once the KML has been loaded
- Make sure your coordinates are correct
- Make sure you are using the supported KML tags. This map only supports a subset of KML. For more information on what is supported, see the Paradise City Interactive Map KML Support page
If you are writing KML directly into the map, error messages at the bottom of the Map KML dialog should help you.
Refer to the Paradise City Interactive Map KML Support page for more information on what KML is supported by the map and how custom KML can be used to generate map content.
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