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senocular.com ActionScript Library

Audio.as

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Audio = function(target, id){
	this.id = id;
	this._soundObj = new Sound(target);
	this._soundObj.attachSound(this.id);
	this._soundObj._parent = this;
	this._soundObj.onSoundComplete = function(){
		this._parent.isPlaying = false;
	}
	this.duration = this._soundObj.duration;
	this.position = 0;
	this.isPlaying = false;
}
Audio.prototype.play = function(){
	this.isPlaying = true;
	this._soundObj.stop(this.id);
	this._soundObj.start(this.position/1000, 0);
}
Audio.prototype.pause = function(){
	this.isPlaying = false;
	this._soundObj.stop(this.id);
}
Audio.prototype.stop = function(){
	this.pause();
	this.position = 0;
}
Audio.prototype.setPosition = function(milliseconds){
	this.position = milliseconds;
	if (this.isPlaying) this.play();
}
Audio.prototype.update = function(){
	if (this.isPlaying) this.position = this._soundObj.position;
}