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/**
* Ease
*
* Manages easing between a percentage of 0-100 (values of 0-1)
*/
package com.senocular.gyro {
import flash.events.EventDispatcher;
public class Ease
extends EventDispatcher
implements IEase {
// The following definitions are binary flags which are
// used to define the different types of behaviors for easing
// when dealing with easing in and easing out.
private static const FIRST_OUT:int = 1; // 0001 - when easing out or easing out to something else
private static const LAST_OUT:int = 2; // 0010 - when easing from in or out to out
private static const COMPOUND:int = 4; // 0100 - when easing in or out to in or out (instead of just in or out alone)
private static const RETURNS:int = 8; // 1000 - when easing back in or out
// public constants which are derived from the above binary flags
// they define an easing behavior as a binary string
public static const IN:int = 0; // 0000
public static const OUT:int = FIRST_OUT; // 0001
public static const IN_TO_IN:int = COMPOUND; // 0011
public static const OUT_TO_IN:int = FIRST_OUT | COMPOUND; // 0101
public static const IN_TO_OUT:int = LAST_OUT | COMPOUND; // 0110
public static const OUT_TO_OUT:int = FIRST_OUT | LAST_OUT | COMPOUND; // 0111
public static const IN_TO_BACK_IN:int = COMPOUND | RETURNS; // 1100
public static const OUT_TO_BACK_IN:int = FIRST_OUT | COMPOUND | RETURNS; // 1101
public static const IN_TO_BACK_OUT:int = LAST_OUT | COMPOUND | RETURNS; // 1110
public static const OUT_TO_BACK_OUT:int = FIRST_OUT | LAST_OUT | COMPOUND | RETURNS; // 1111
private var _method:Function; // method causing ease in a value 0 - 1
private var _amount:Number; // amount of the ease being applied
private var _change:Number; // % within the ease where an in or out changes to in or out in a compound
private var _behavior:int = IN; // ease behavior
/**
* The ease method for the Ease instance.
*/
public function get method():Function {
return _method;
}
public function set method(value:Function):void {
_method = value;
}
/**
* The ease behavior. This can be any of the
* Ease class constants such as IN, OUT, etc.
*/
public function get behavior():int {
return _behavior;
}
public function set behavior(value:int):void {
if (value < 0) {
value = 0;
}else if (value > OUT_TO_BACK_OUT) {
value = OUT_TO_BACK_OUT;
}
_behavior = value;
}
/**
* The amount of ease to be applied to
* a transition. Default: 1 (100%)
*/
public function get amount():Number {
return _amount;
}
public function set amount(value:Number):void {
if (value < 0) {
value = 0;
}else if (value > 1) {
value = 1;
}
_amount = value;
}
/**
* The location for change within a "_TO_"
* ease that returns to its start.
* Default: .5 (half way)
*/
public function get change():Number {
return _change;
}
public function set change(value:Number):void {
if (value < 0) {
value = 0;
}else if (value > 1) {
value = 1;
}
_change = value;
}
/**
* Constructor. Creates a new Ease instance. Custom eases can
* subclass the Ease class or be written as functions and
* passed into a new Ease instance as its method.
* @param behavior The behavior of the Ease instance.
* @param amount The amount of easing to be applied.
* @param change The point at which a change occurs.
* @param method The method for easing.
*/
public function Ease(behavior:int = IN, amount:Number = 1, change:Number = .5, method:Function = null) {
this.amount = amount;
this.behavior = behavior;
this.change = change;
this.method = method;
}
/**
* Applies easing on the passed
*/
public function apply(t:Number):Number {
// no easing, just return t
if (_amount == 0) return t;
var eased:Number; // resulting eased t value
// based on behavior definition (binary flags)
// modify method call as needed
if (_behavior & COMPOUND){
// for all in or out to in or out with or without back
if (_behavior & RETURNS) {
// using back to
if (t < _change) {
eased = (_behavior & FIRST_OUT)
? 1 - easeMethod(1 - t/(1 - _change))
: easeMethod(t/_change);
}else{
eased = (_behavior & LAST_OUT)
? 1 - easeMethod(1 - t/_change)
: easeMethod((1 - t)/(1 - _change));
}
}else{
// normal in or out to in or out
if (t < _change) {
eased = (_behavior & FIRST_OUT)
? (1 - easeMethod(1 - t/_change))*_change
: easeMethod(t/_change)*_change;
}else{
var c1:Number = 1 - _change; // change inverted
eased = (_behavior & LAST_OUT)
? _change + (1 - easeMethod(1 - (t - _change)/c1))*c1
: _change + easeMethod((t - _change)/c1)*c1;
}
}
}else{
// no compounded easing
eased = (_behavior & FIRST_OUT) ? 1 - easeMethod(1 - t) : easeMethod(t);
}
// apply amount if not 100%, otherwise just return eased as is
return (_amount == 1) ? eased : t + (eased - t)*_amount;
}
/**
* call custom method or just return t for linear ease
*/
public function easeMethod(t:Number):Number {
return _method == null ? t : _method(t);
}
}
}