========= Actions ========= selection movement pathing/hit detection waypoints (?) attack target attack area (?) ========= Modes ========= stealth (normal, no reactions) attack (watch for a target to attack, drop current action to attack [resume when done (?)]) ========= Anim ========= standing x5 directions walking/running/movement x5 directions shooting x5 directions dying x1 direction misc. humor (?) ... ========= Enemy AI ========= Sentry (wait for target, follow & attack until its killed) Defend (attack approaching targets, do not persue) Move to Attack (attack towards location on map, then sentry when reached) Concentrate Attach on one Char (attack target until its killed) .... ========= Pathfinding ========= trace method, one direction until counterproductive, then try other direction at point of contact until counterproductive then giveup.